Exploração
Guia do Mapa de Dave the Diver
Cada bioma — spawns de peixes, recursos, chefes e segredos
O Blue Hole é maior do que parece. 7 biomas distintos espalhados por 650 metros de profundidade, cada um com peixes únicos, recursos raros e encontros com chefes. Este guia mapeia cada zona — o que capturar, o que evitar e o que melhorar antes de se aventurar mais fundo.
Visão Geral de Profundidade
Shallows
0–50mYour starting zone. Perfect for stocking up on basic fish and seaweed. The Titan Triggerfish is the only real danger — approach from behind to avoid its charge.
🐟 Fish (8)
💎 Resources (4)
⚠️ Threats (1)
Titan Triggerfish (aggressive, charges on sight)
Blue Hole Depths
50–130mThis is where the money starts. Red Crab and Tuna are your early profit engines. Watch for Moray Eels hiding in cave walls — they telegraph their lunge with a head-bob.
🐟 Fish (8)
💎 Resources (4)
⚠️ Threats (2)
Moray Eel (hides in rocks, lunges)
Lionfish (poison spines)
Blue Hole Medium Depths
130–250mComb Jelly gives strong light. Abalone is a single-ingredient goldmine. Harpoon the Marlin from above — it swims in straight lines and can't turn sharply.
🐟 Fish (7)
💎 Resources (4)
⚠️ Threats (2)
Marlin (fast, hard to hit)
Swordfish (charges rapidly)
Blue Hole Deep Zone
250–400mThe deep zone is where endgame gear becomes mandatory. The Giant Squid boss fight triggers here. Frilled Shark and Chimaera are high-value catches.
🐟 Fish (6)
💎 Resources (4)
⚠️ Threats (2)
Giant Squid (boss encounters)
Anglerfish (lure attack)
Glacier Passage
0–400m (special)Unlocked in Chapter 5 after completing Duff's Arctic research quest. Bring thermal gear or your oxygen drains 2x faster. Narwhal tusks sell for a premium.
🐟 Fish (5)
💎 Resources (4)
⚠️ Threats (2)
Narwhal (charges in straight line)
Frostbite (cold damage without thermal suit)
Hydrothermal Vents
400–650mEndgame zone unlocked in Chapter 6. Bring fire-resistant suit and Lv5+ harpoon. Magma Shark is the final boss of the area — its fire trails persist for 15 seconds.
🐟 Fish (5)
💎 Resources (4)
⚠️ Threats (3)
Magma Shark (boss, fire damage)
Thermal Eel (lingering fire zones)
Heat vents (damage on contact)
Jungle Lake (DLC)
—In the Jungle DLC exclusive. This is a freshwater biome — your ocean gear still works but you need the jungle entrance unlocked. Build the village outpost for fast travel.
🐟 Fish (5)
💎 Resources (4)
⚠️ Threats (2)
Electric Eel (stuns in AoE)
Piranha Swarm (group attack)