Exploração

Guia do Mapa de Dave the Diver
Cada bioma — spawns de peixes, recursos, chefes e segredos

O Blue Hole é maior do que parece. 7 biomas distintos espalhados por 650 metros de profundidade, cada um com peixes únicos, recursos raros e encontros com chefes. Este guia mapeia cada zona — o que capturar, o que evitar e o que melhorar antes de se aventurar mais fundo.

Visão Geral de Profundidade

Shallows0–50m
Blue Hole Depths50–130m
Blue Hole Medium Depths130–250m
Blue Hole Deep Zone250–400m
Glacier Passage0–400m (special)
Hydrothermal Vents400–650m
Jungle Lake (DLC)

Shallows

0–50m

Your starting zone. Perfect for stocking up on basic fish and seaweed. The Titan Triggerfish is the only real danger — approach from behind to avoid its charge.

🐟 Fish (8)

MackerelSalmonSardinesShrimpJellyfishClownfishParrotfishTitan Triggerfish

💎 Resources (4)

SeaweedScrap MetalRopeEmpty Bottles

⚠️ Threats (1)

Titan Triggerfish (aggressive, charges on sight)

Blue Hole Depths

50–130m

This is where the money starts. Red Crab and Tuna are your early profit engines. Watch for Moray Eels hiding in cave walls — they telegraph their lunge with a head-bob.

🐟 Fish (8)

TunaBluefin TunaRed CrabLobsterSquidOctopusLionfishMoray Eel

💎 Resources (4)

Iron OreCopper OreAmethystOld Pottery

⚠️ Threats (2)

Moray Eel (hides in rocks, lunges)

Lionfish (poison spines)

Blue Hole Medium Depths

130–250m

Comb Jelly gives strong light. Abalone is a single-ingredient goldmine. Harpoon the Marlin from above — it swims in straight lines and can't turn sharply.

🐟 Fish (7)

MarlinSwordfishAbaloneScallopComb JellyBarrel-eyeVampire Squid

💎 Resources (4)

Gold OreSilver OreTopazAncient Coins

⚠️ Threats (2)

Marlin (fast, hard to hit)

Swordfish (charges rapidly)

Blue Hole Deep Zone

250–400m

The deep zone is where endgame gear becomes mandatory. The Giant Squid boss fight triggers here. Frilled Shark and Chimaera are high-value catches.

🐟 Fish (6)

AnglerfishGiant SquidFrilled SharkGiant IsopodChimaeraBlobfish

💎 Resources (4)

Platinum OreDiamondCursed RelicUSS Missouri Fragment

⚠️ Threats (2)

Giant Squid (boss encounters)

Anglerfish (lure attack)

Glacier Passage

0–400m (special)

Unlocked in Chapter 5 after completing Duff's Arctic research quest. Bring thermal gear or your oxygen drains 2x faster. Narwhal tusks sell for a premium.

🐟 Fish (5)

IcefishAntarctic CodArctic CharNarwhalBeluga Sturgeon

💎 Resources (4)

Frozen OreIce CrystalMammoth TuskFrozen Relic

⚠️ Threats (2)

Narwhal (charges in straight line)

Frostbite (cold damage without thermal suit)

Hydrothermal Vents

400–650m

Endgame zone unlocked in Chapter 6. Bring fire-resistant suit and Lv5+ harpoon. Magma Shark is the final boss of the area — its fire trails persist for 15 seconds.

🐟 Fish (5)

Vent CrabThermal EelLava FishMagma SharkChambered Nautilus

💎 Resources (4)

Volcanic GlassSulfur CrystalObsidianMagma Core

⚠️ Threats (3)

Magma Shark (boss, fire damage)

Thermal Eel (lingering fire zones)

Heat vents (damage on contact)

Jungle Lake (DLC)

In the Jungle DLC exclusive. This is a freshwater biome — your ocean gear still works but you need the jungle entrance unlocked. Build the village outpost for fast travel.

🐟 Fish (5)

Red-Bellied PiranhaJungle CatfishElectric EelArapaimaFreshwater Stingray

💎 Resources (4)

Jungle WoodMedicinal HerbTropical FruitAncient Vine

⚠️ Threats (2)

Electric Eel (stuns in AoE)

Piranha Swarm (group attack)

Explore o Blue Hole

Cada bioma, cada peixe, cada segredo. Agora vá capturar todos.